πŸ– Magic: The Gathering - Wikipedia

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The tournament also concludes the current season of tournament play and at the end of the event, the player who earned the most Pro Points during the year is awarded the title " Pro Player of the Year ". A player can also lose if they must draw from an empty deck. Cards in Magic: The Gathering fall into generally two classes: lands and spells. A Pro Tour is usually structured into two days of individual competition played in the Swiss format. He feels that this is a universal trend for maturing games. At the end of the competition in a Pro Tour, players are awarded Pro Points depending on their finishing place. The right to compete in a Pro Tour has to be earned by either winning a Pro Tour Qualifier Tournament or being successful in a previous tournament on a similar level. The Standard format helps to prevent "power creep" that can be difficult to predict with the size of the Magic card library and help give newer players a fair advantage with long-term players. Magic can be played by two or more players, either in person with printed cards or on a computer, smartphone or tablet with virtual cards through the Internet-based software Magic: The Gathering Online or other video games such as Magic: The Gathering Arena. In general, this requires a minimum of sixty cards in the deck, and, except for basic land cards, no more than four cards of the same named card. On the final day, the top eight players compete with each other in an elimination format to select the winner. Three packs are opened altogether, and the direction of passing alternates left-right-left. If the player finishes high enough, they will also be awarded prize money. An organized tournament system the DCI played at the international level and a worldwide community of professional Magic players has developed, as well as a substantial resale market for Magic cards. At the end of the match, the winner would take and keep both cards. A " mulligan " rule was introduced into the game, first informally in casual play and then in the official game rules. New cards are released on a regular basis through expansion sets. Most countries send their top four players of the tournament as representatives, though nations with minor Magic playing communities may send just one player. More powerful spells cost more mana, so as the game progresses, more land will be in play, more mana will be available, and the quantity and relative power of the spells played tends to increase. Their casting cost includes mana from at least two different colors plus additional mana from any color. The "Golden Rule of Magic " states that "Whenever a card's text directly contradicts the rules, the card takes precedence. Other Constructed formats exist that allow for use of older expansions to give more variety for decks. In the Limited format, a small number of cards are opened for play from booster packs or tournament packs, and a minimum deck size of forty cards is enforced. Garfield had been seeking publishers for the title, and his colleague, Mike Davis, suggested the newly formed Wizards of the Coast , a small outfit established by Peter Adkison , a systems analyst for Boeing in Seattle. Additionally, the DCI maintains a set of rules for being able to sanction tournaments, as well as runs its own circuit. Land, enchantments, artifacts, and creature cards are considered permanents as they remain in play until removed by other spell, ability, or combat effects. Most cards in Magic: The Gathering are based on a single color, shown along the card's border. Most actions that a player can perform enter the "Stack", a concept similar to the stack in computer programming , as either player can react to these actions with other actions, such as counter-spells; the stack provides a method of resolve complex interactions that may result in certain scenarios. Another difference is that invitation to the World Championship can be gained not through Pro Tour Qualifiers, but via the national championship of a country. At the beginning of the World Championship, new members are inducted into the Hall of Fame. Adkison was impressed by RoboRally but considered that it had too many logistics and would be too risky for him to publish. While hiking near Multnomah Falls , he was inspired to take his Five Magics concept but apply it to collectible color-themed cards, so that each player could make a customizable deck, something each player could consider part of their identity.{/INSERTKEYS}{/PARAGRAPH} This decision is a key part of creating a deck. The most current mulligan rule allows players to shuffle an unsatisfactory opening hand back into the deck at the start of the game, draw a new hand with the same number of cards, and repeat until satisfied, after which any player who has mulliganed, will put cards from the hand they kept on the bottom of their deck equal to the number of times they mulliganed. At the end of the year the Magic World Championship is held. Meanwhile, a player with higher skills appreciates a game with less chance, as the higher degree of control increases their chances of winning. According to Garfield, Magic has and would likely continue decreasing its degree of luck as the game matured. There are no limits to how many colors can be in a deck, but the more colors in a deck, the more difficult it may be to provide mana of the right color. A player starts the game with twenty "life points" and loses the game when their life total is reduced to zero. Local shops often offer " Friday Night Magic " tournaments as a stepping-stone to more competitive play. Garfield did not speak the native languages, but was able to make friends with the local youth with playing cards or marbles. {PARAGRAPH}{INSERTKEYS}Each game of Magic represents a battle between wizards known as planeswalkers who cast spells, use artifacts, and summon creatures as depicted on individual cards in order to defeat their opponents, typically, but not always, by draining them of their 20 starting life points in the standard format. Finally, colorless cards, such as some artifacts, do not have any colored mana requirements but still require a general amount of mana to be spent to play. A game of Magic involves two or more players who are engaged in a battle acting as powerful wizards called planeswalkers. The World Championship also has a team-based competition, where the national teams compete with each other. Most sanctioned games for Magic: The Gathering under the DCI use the based Constructed format that require players to build their decks from their own library of cards. Confessing his love for games combining both luck and skill, Magic creator Richard Garfield admitted its influence in his design of Magic. Each player has their own deck, either one previously constructed or made from a limited pool of cards for the event. The original set of rules prescribed that all games were to be played for ante. Garfield was partly inspired by the game of marbles and wanted folks to play with the cards rather than collect them. Magic , like many other games, combines chance and skill. In general, reducing the number of colors used increases the consistency of play and the probability of drawing the lands needed to cast one's spells, at the expense of restricting the range of tactics available to the player. The rule was later made optional because of these restrictions and because of players' reluctance to possibly lose a card that they owned. Lands provide mana , or magical energy, which is used as magical fuel when the player attempts to cast spells. While this remained the core concept of Five Magics , Garfield continued to refine the game while growing up, often drastically changing the base type of game, though never planned to publish this game. Invitation to a Pro Tour, Pro Points and prize money can also be earned in lesser tournaments called Grand Prix that are open to the general public and are held more frequently throughout the year. The cost to play them requires some mana of that color and potentially any amount of mana from any other color. This continues until all the cards have been picked, and then a new pack is opened. The World Championship functions like a Pro Tour, except that competitors have to present their skill in three different formats usually Standard, booster draft and a second constructed format rather than one. One frequent complaint about the game involves the notion that there is too much luck involved, especially concerning possessing too many or too few lands. Spells consume mana, typically with at least one or more mana of a specific color. Multicolored cards were introduced in the Legends and typically use a gold border. Tapped resources remain tapped until the start of the player's next turn, which may leave them without land to draw for mana to cast spells in reaction to their opponent, or without creatures to block attacks, so the player must also plan ahead for their opponent's turn. Most cards in Magic are based on one of five colors that make up the game's "Color Wheel" or "Color Pie", shown on the back of each card, and each representing a school or realm of magic: white, blue, black, red, and green. The Color Pie is used to ensure new cards are thematically in the correct color and do not infringe on the territory of other colors. Players can only play one land card per turn, with most land providing a specific color of mana when they are "tapped" usually by rotating the card 90 degrees to show it has been used that turn , with each land only able to be tapped for mana once per turn. The ante concept became controversial because many regions had restrictions on games of chance. A variation of this rule called a "forced mulligan" is still used in some casual play circles and in multiplayer formats on Magic Online , and allows a single "free" redraw of seven new cards if a player's initial hand contains seven, six, one or zero lands. The concepts behind each of the colors on the Color Wheel, based on a series of articles written by Mark Rosewater , are as follows: [23]. Magic tournaments regularly occur in gaming stores and other venues. Deck building requires strategy as players must choose among thousands of cards which they want to play. The player who earned the most Pro Points and did not compete in any previous season is awarded the title " Rookie of the Year ". Alternatively, decks constructed with opposing colors like green and blue may not have many favorable combinations but will be capable of dealing with decks based on any other colors. The most popular limited format is Booster Draft, in which players open a booster pack, choose a card from it, and pass it to the player seated next to them. It can be played in various rule formats, which fall into two categories: constructed and limited. Limited formats involve players building a deck spontaneously out of a pool of random cards with a minimum deck size of 40 cards; in constructed formats, players create decks from cards they own, usually with a minimum of 60 cards per deck. In addition, some cards specify other ways to win or lose the game. The arrangement of these colors on the wheel describe relationships between the schools, which can broadly affect deck construction and game execution. These cards can be cast using mana from either color shown, in addition to other mana costs. In addressing the complaint about luck influencing a game, Garfield states that new and casual players tend to appreciate luck as a leveling effect, since randomness can increase their chances of winning against a more skilled player. This in-game statistical variance can be minimized by proper deck construction, as an appropriate land count can reduce mana problems. The DCI established the set allowances and card restrictions for the Constructed and Limited formats for regulation play for tournaments as well as for other events. Cards from colors that are aligned such as red and green often provide synergistic effects, either due to the core nature of the schools or through designs of cards, but may leave the deck vulnerable to the magic of the common color in conflict, blue in the case of red and green. Larger tournaments with hundreds of competitors from around the globe sponsored by Wizards of the Coast are arranged many times every year, with substantial cash prizes for the top finishers. This requires players to evaluate the power of their cards, as well as the possible synergies between them, and their possible interactions with the cards they expect to play against this "metagame" can vary in different locations or time periods. In , Garfield was a doctoral candidate in combinatorial mathematics at University of Pennsylvania and had been brought on as an adjunct professor at Whitman College. For a given color such as white, the two colors immediate adjacent to it, green and blue, are considered complementary, while the two colors on the opposite side, black and red, are its opposing schools. This guideline lays out the capabilities, themes, and mechanics of each color and allows for every color to have its own distinct attributes and gameplay. Hybrid cards, included with Ravnica , use a two-color gradient border. Players begin the game by shuffling their decks and then drawing seven cards. He told Garfield and Davis that he liked Garfield's ideas and that he was looking for a portable game that could be played in the downtime that frequently occurs at gaming conventions. During his candidacy, he developed his ideas and had playtested RoboRally , a board game based on moving robots through a factory filled with hazards. The set Lorwyn introduced the new "planeswalker" card type, which represents powerful allies who fight with their own magic abilities. Richard Garfield had an early attachment to games during his youth: before settling down in Oregon , his father, an architect, had brought his family to Bangladesh and Nepal during his work projects. After the meeting, Garfield remained in Oregon to contemplate Adkison's advice. Spells come in several varieties: non-permanents like "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" discard pile ; "enchantments" and "artifacts" that remain in play after being cast to provide a lasting magical effect; "creature" spells summon creatures that can attack and damage an opponent as well as used to defend from the opponent's creature attacks. Certain cards can be monetarily valuable due to their rarity in production and utility in gameplay, with prices ranging from a few cents to thousands of dollars. The color wheel can influence deck construction choices. Garfield explained using chess as an example, that unlike modern chess, in predecessors, players would use dice to determine which chess piece to move.